Rapid Prototype for Museums | Week #2
Powerful examples of AR:
- https://gruesomegotham.com/ I love experiences that bring the digital into the real world. This does just that through telling stories of murders that happen across New York City. Not for the faint of heart.
- Civilizations- I love this companion to the show Civilizations- bringing a layer of meaning to artifacts -like showing a mummy in a sarcophagus.
- WikiTude- Allows people to scan their environment to find out random facts about their environment. I love that this is basically a portable wikipedia for the real world.
What are some interesting stories to be told about minerals/gems?
I am interested in the material cultures and histories of gems and minerals, and i’d like to create a game/discovery engine that weaves together and layers these stories, all the while making visitors feel they’ve collected these stones. I want to layer the historic meaning of objects (such as crowns, swords) with inlayed gems/minerals with a present day understanding of the value of these materials.
How will AR influence the narrative? Test one story using different narratives and AR technology (mobile, Microsoft Hololens, etc)
AR will allow us to create a more layered narrative..it will allow people to explore richer data about each stone and unlock more context. one story would be to explore a cell-phone’s minerals...Via your mobile device! The user would be shown a deconstructed phone and all of its component parts. Then we might show a map or infographic about where these materials come from. Then as people go to check out a mineral (e.g. cobalt), they can see in the AR experience the modern story of cobalt extraction.
How might a user leave persistent marks via an AR experience
At the display of a specific mineral- e.g. emerald- A user could leave a corresponding image of a crown” that they’ve found from the catalog of objects and explore others.